Zero recoil · zero spread · hitscan guns. You always run; Shift (or C) slides. Arrow keys / Tab move through menus, Enter selects, Esc goes back.
This is the name your opponents see in online matches. 3–16 characters: letters, numbers, spaces, _ and -.
Click a map or press 1 / 2 / 3. The most votes win; a tie, or nobody voting, is decided by chance. You can change your vote until the time is up.
You are matched with whoever is searching at the same time, on the game server. The server runs the match: it decides hits, health, rounds and the score. To test it yourself, open the game in a second browser window or on another device and queue there too.
Four weapons, one per slot. Pick the weapon you start every life with; during a match use 1–4 or the mouse wheel to switch.
Hold Shift (or C) while running for a speed boost that keeps your momentum and fits under low gaps. Press Space mid-slide to launch with extra speed.
Jump the moment you land and you lose no speed (hold Space for auto-hop). In the air hold A or D and turn the mouse the same way to gain speed.
Jump beside a teal striped wall while holding forward to run along it. Press Space on any wall to push off towards where you look.
Launch pads fling you across the arena. Run up a ramp and jump off its end to carry the climb into the air.
1 Assault Rifle (full-auto) · 2 Handgun (semi-auto) · 3 Fists · 4 Grenade. F is a quick melee: the fists come out, throw one punch and your weapon comes back (a jump in that time is a double jump). G is a quick grenade: throw one at once, then your weapon is back. Right mouse aims down sights with the rifle and handgun.
Equip the Fists and press Space once more in the air for a second jump. It refreshes when you touch the ground and works only while Fists are in your hands.
Hold a mouse button to pull the pin and aim: a line shows the path and a circle shows where it lands. Release to throw. Keep holding: after 1 s the circle starts sliding towards you, slowly and then faster, and 3 s after the pin came out it touches you and explodes: a free grenade boost. 75 damage to enemies inside the 6 m blast (cover reduces it), never to you. One grenade, 30 s cooldown. R cancels.
Guns are hitscan: the instant you click, a perfectly straight ray goes through the crosshair. No recoil, no camera shake, no bullet drop. Dodging and positioning win fights.
Esc releases the mouse and pauses · R reload · T quick restart · Q back to checkpoint / spawn (time trial & practice) · Tab scoreboard
Click Resume (or press Esc) to lock the mouse again.
DASHDUEL needs WebGL to render. Open it in a current version of Chrome with hardware acceleration enabled (chrome://settings/system).